Game Design
  • Initial page
  • How GLRL Makes Modules
    • Stakeholders
    • Ideation
    • Development Process
      • Agile
      • Software Development
      • Testing
      • Supplemental Material
      • Deployment
    • Maintenance
  • Gamification
    • What is Gamification?
  • Aspects of a Game
    • Platforms
    • Input Devices
    • Accessibility (ADA)
    • Interaction
    • Art Style
    • Sound Design
    • Storytelling
    • Menu Systems
    • Achievements and Incentives
    • Locomotion
    • Tutorials
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  • Release Scheduling
  • Agile and Scrum Development Cycles
  • Sprints

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  1. How GLRL Makes Modules
  2. Development Process

Agile

Release Scheduling

Agile and Scrum Development Cycles

Sprints

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Last updated 3 years ago

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