Game Design
  • Initial page
  • How GLRL Makes Modules
    • Stakeholders
    • Ideation
    • Development Process
      • Agile
      • Software Development
      • Testing
      • Supplemental Material
      • Deployment
    • Maintenance
  • Gamification
    • What is Gamification?
  • Aspects of a Game
    • Platforms
    • Input Devices
    • Accessibility (ADA)
    • Interaction
    • Art Style
    • Sound Design
    • Storytelling
    • Menu Systems
    • Achievements and Incentives
    • Locomotion
    • Tutorials
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  • Virtual Reality
  • Headsets
  • Hand Controllers
  • Keyboard and Mouse
  • Game Controllers
  • Accessible (ADA) Devices

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  1. Aspects of a Game

Input Devices

Virtual Reality

Headsets

Hand Controllers

Keyboard and Mouse

Game Controllers

Accessible (ADA) Devices

PreviousPlatformsNextAccessibility (ADA)

Last updated 3 years ago

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